4/11/2023 0 Comments Wild 9 saturnJoin Wex Major, a teenager lost in another galaxy, as he is brought together with a motley group of 8 alien teenage orphans with whom he bands with to lead them as the 'Wild 9'. This is the story of the Wild 9 a non-stop thrill ride bursting with action and adventure, and filled to the brim with wild humor. The enemies seem to look different on every level but still fire missiles and don't get any stronger. As the hero, Wex, you are equipped with a big laser rope called the 'rig', which you can use to rescue your zany buddies, and zap your wacky enemies. I played many on GBA and then it was back to CRPGs for me.Shiny, the creators of 'EarthWorm Jim' have brought a nifty little clone called 'Wild 9' into the video game world. I didn't care for the direction JRPGs took after the PSX either, too anime for me. They should spin that off into a standalone mobile game. I never like FF8 though, i spent more time playing the card game than the actual game lol. Those all followed and consumed my teenage years. Breath of Fire 3, Musashi, Parasite Eve, Xenogears, Wild Arms, FFT, Lunar SSS, Front Mission 3. FF7 changed all that and made me get the console and track down a ton of RPGs for it. By 1997 i was basically only gaming on PC. I had a SNES and Genesis and loved them by never played any RPGs, they were just beyond me at that age (i did love lttp and Landstalker though). I had an n64 but there were barely any games i cared about on it (to this day i like less than a dozen). I went home and basically began begging my parents to get me a PSX and ff7 for Christmas that year. I played CRPGs but never cared for JRPGs before my friend showed me ff7 after school one day (7th grade, the game just came out). SNES RPGs sold perfectly well, but they weren't industry-leading numbers, the kinda numbers that convinced developers from numerous other genres to start incorporating RPG elements into their own non-RPG games, and making anime tropes into things that attracted American kids rather than being the kind of aesthetics that publishers regularly tried to hide away and replace with new artwork by western artists. FF7 opened the door to the notion that being the RPG console meant a whole lot more than it meant in the prior generation. What FF7 did, was ensure that it mattered that the PS was the RPG console. With all that in mind, the PS was gonna be it no matter what. But especially for RPGs, we're looking at production costs for a cartridge-based console which were significantly higher than the PS (printing a disc was pennies on the dollar compared to an N64 cartridge) in a genre which prior to FF7 was not a cash-cow genre, along with less ideal storage for a genre that was already enjoying toying with FMVs even before FF7 (I mean, for the genre that was among the most story-intensive for the time period, it makes sense) on N64 carts, plus Yamauchi's hostility towards both RPG developers and even RPG players (calling them loners who sit in the dark). Saturn was suffering so at latest by 1996 everyone knew not to put their eggs in its basket, and the N64 was just not gonna be the place for RPGs or third parties in general. Because the other two places to go with Saturn and N64. This is true, but I'd say that FF7 made RPGs a big deal for the era and made it a more significant situation for the PS to be the RPG hub.Ä«uuuut I would also say that it would have been the RPG hub with or without FF7.
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